@Nejtun, I understand perfectly what you're asking but you have to understand, painting in ETS is far different than it is in any other game I've skinned to date.
I'm comfortable with DDS files and the process of creating .scs files but those aren't the issues.
All models appear to have templates that work best with them, this can mean up to 3 different configurations for one truck based off model of which the Scania S 2016 is a perfect example.
This means I have to create 3 different individual paint schemes for the base and then "potentially" deal with the customizable addons separately. All then have to be archived and referred to in a .sii file archived with the package.
It's so convoluted and unnecessary in my opinion but there it is and there's no way around it. My guess is that SCS doesn't handle skinning as a separate entity that can be referred to in wrapping a vehicle. In fact, there is no skinning in either ATS or ETS, it's all Modding and for that you need a lot of files for it to work.
Adding to the problem is there are no wireframe references for said addons. I have no idea how to deal with this which is the issue you see in my screenshots.
I've gone as far as to download other skins from Mod sites but most authors seem to encrypt their files so I can't view the source of anything without a password.
...they do this (I'm assuming) so nobody can mod and take credit for their work.
I ask you be patient and understand that there are a lot of moving parts in each skin or mod you're currently using and most are done by people who've been modding for years. They know the ins and outs, I do not, and it will take time to figure it out.
To complicate matters further, my skin used to work but was rendered nearly unusable in a recent update. My guess is SCS changed something when owned trailers became available so I have to sort out what exactly changed.
All of this takes exorbitant amounts of time which is a luxury I don't always have.
I'm comfortable with DDS files and the process of creating .scs files but those aren't the issues.
All models appear to have templates that work best with them, this can mean up to 3 different configurations for one truck based off model of which the Scania S 2016 is a perfect example.
This means I have to create 3 different individual paint schemes for the base and then "potentially" deal with the customizable addons separately. All then have to be archived and referred to in a .sii file archived with the package.
It's so convoluted and unnecessary in my opinion but there it is and there's no way around it. My guess is that SCS doesn't handle skinning as a separate entity that can be referred to in wrapping a vehicle. In fact, there is no skinning in either ATS or ETS, it's all Modding and for that you need a lot of files for it to work.
Adding to the problem is there are no wireframe references for said addons. I have no idea how to deal with this which is the issue you see in my screenshots.
I've gone as far as to download other skins from Mod sites but most authors seem to encrypt their files so I can't view the source of anything without a password.
...they do this (I'm assuming) so nobody can mod and take credit for their work.
I ask you be patient and understand that there are a lot of moving parts in each skin or mod you're currently using and most are done by people who've been modding for years. They know the ins and outs, I do not, and it will take time to figure it out.
To complicate matters further, my skin used to work but was rendered nearly unusable in a recent update. My guess is SCS changed something when owned trailers became available so I have to sort out what exactly changed.
All of this takes exorbitant amounts of time which is a luxury I don't always have.
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